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<P class="c0 c5"><SPAN class=c3>Rune Knight</SPAN></P>
<P class="c5 c0 c1"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c2>Enchant Blade</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>[(Skill Level x 20 + 100) x (Caster’s Base Level / 150)] + 
Caster’s INT</SPAN></P>
<P class=c0><SPAN>Can only be cast on self</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Sonic Wave</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>ATK {((Skill Level + 5) x 100) x (1 + [(Caster’s Base Level - 
100) / 200])} %</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN class=c2>Death Bound</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Damage Amplification: (500 + 100 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Deflects 70% of the damage taken &nbsp;back at the attacker, 
Caster takes 30% of the amplified damage.</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Hundred Spear</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1.1 - 0.1 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c0><SPAN>Spear Boomerang Activation Chance: (10 + 3 * Skill Level) 
%</SPAN></P>
<P class=c0><SPAN>Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of 
the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %</SPAN></P>
<P class=c0><SPAN>*** If the spear’s weight is over 1,000, it will be set to 
1,000 in the calculation.</SPAN></P>
<P class=c0><SPAN>Bonus damage: (Clashing Spiral skill level x ATK 
50%).</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Wind Cutter</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Fear Chance: (3 + 2 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Damage = ATK { ((Skill Level + 2) x 50) x Base Level / 100} 
%</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Ignition Break</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>If Caster’s weapon is endowed with Fire, Ignition Break will 
deal additional (Skill Level x 100)% damage.</SPAN></P>
<P class=c0><SPAN>3x3 cell Damage</SPAN></P>
<P class=c0><SPAN>= ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 
100) / 100])}] %</SPAN></P>
<P class=c0><SPAN>7x7 cell Damage</SPAN></P>
<P class=c0><SPAN>= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 
100) / 100])}] % </SPAN></P>
<P class=c0><SPAN>11x11 cell Damage</SPAN></P>
<P class=c0><SPAN>= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 
100) / 100])}] %</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Dragon Training</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>ASPD Recovery: (75 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Dragon Breath damage bonus: (95 + 5 * Skill Level) 
%</SPAN></P>
<P class=c0><SPAN>Weight Limit: + (500 + 200 * Skill Level)</SPAN></P>
<P class=c0><SPAN>While equipped with spear, Increases ATK by (Spear Mastery 
Skill Level x 10) and deal 100% damage to Small / Medium / Large 
monsters.</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN class=c2>Dragon Breath</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>{(Caster’s HP / 50) + (Caster’s MSP / 4)} x (Dragon Breath 
Skill Level x Caster’s Base Level / 150)} x Dragon Training bonus 
damage</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: </SPAN></P>
<P class=c0><SPAN>Level 1 ~ 3: None</SPAN></P>
<P class=c0><SPAN>Level 4 ~ 6: 1 second</SPAN></P>
<P class=c0><SPAN>Level 7 ~ 8: 1.5 seconds</SPAN></P>
<P class=c0><SPAN>Level 9 ~ 10: 2 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Burning Chance: 15%</SPAN></P>
<P class=c0><SPAN>Duration: 10 seconds</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Phantom Thrust</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>ATK [{(Skill Level x 50) + (Spear Master Level x 10)} x 
Caster’s Base Level / 150] %</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Dragon Howling</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Fear Chance: (50 + 6 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Duration: 15 seconds</SPAN></P>
<P class=c0><SPAN>Immobilization duration: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE:</SPAN></P>
<P class=c0><SPAN>Level 1: 7x7</SPAN></P>
<P class=c0><SPAN>Level 2: 9x9</SPAN></P>
<P class=c0><SPAN>Level 3: 11x11</SPAN></P>
<P class=c0><SPAN>Level 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Rune Mastery</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Success Chance: </SPAN><SPAN>(a) + (b) + (c) + (d)</SPAN></P>
<P class=c0><SPAN>where, (a) = (51 + 2 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>(b) = (Dex / 30 + LUK / 10 + Caster’s Job Level/10) 
%</SPAN></P>
<P class=c0><SPAN>(c) = </SPAN></P>
<P class=c0><SPAN>Normal rough runestone: Success rate + 2%</SPAN></P>
<P class=c0><SPAN>Quality rough runestone: Success rate + 5%</SPAN></P>
<P class=c0><SPAN>Rare rough runestone: Success rate + 8%</SPAN></P>
<P class=c0><SPAN>Ancient rough runestone: Success rate +11%</SPAN></P>
<P class=c0><SPAN>Mystic rough runestone: Success rate +14%</SPAN></P>
<P class=c0><SPAN>(d) = </SPAN></P>
<P class=c0><SPAN>S rank runestone: -20%</SPAN></P>
<P class=c0><SPAN>A rank runestone: -15%</SPAN></P>
<P class=c0><SPAN>B rank runestone: -10%</SPAN></P>
<P class=c0><SPAN>C rank runestone: -5%</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Verkana Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank S</SPAN></P>
<P class=c0><SPAN># of shields summoned: 2 shields at 50% chance, 3 shields at 
30% chance, 4 shields at 20% chance.</SPAN></P>
<P class=c0><SPAN>Duration: 3 minutes</SPAN></P>
<P class=c0><SPAN>Re-use Delay: 1 minute</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN class=c2>Rhydo Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank C</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 30 seconds</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + 
(Weapon ATK) + (Weapon Weight)]%</SPAN></P>
<P class=c0><SPAN>20% chance to destroy the weapon.</SPAN></P>
<P class=c0><SPAN>Duration: 30 seconds</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN class=c2>Noseige Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank A</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 120 seconds</SPAN></P>
<P class=c0><SPAN>Removes: Stun / Sleep / Curse / Petrification / Poison / Blind 
/ Silence / Bleeding / Chaos / Frozen / Deep Sleep / Burning / Freezing / 
Crystallization / Toxin / Paralyze / Venombleed / Magic mushroom / Disheart / 
Pyrexia / Oblivion curse / Marsh of Abyss / Howling of Mandragora</SPAN></P>
<P class=c0><SPAN>1 minute duration</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Turisus Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank C</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>STR Bonus: 30</SPAN></P>
<P class=c0><SPAN>Duration: 3 minutes</SPAN></P>
<P class=c0><SPAN>15% chance to increase the next normal melee attack damage by 
300%.</SPAN></P>
<P class=c0><SPAN>0.1% chance to break Caster’s weapon.</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Hagalaz Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank C</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Consumes 20% HP on cast.</SPAN></P>
<P class=c0><SPAN>Duration: 3 minutes or when Stoneskin’s HP reaches 
0.</SPAN></P>
<P class=c0><SPAN>Stoneskin’s HP: 20% of Caster’s HP</SPAN></P>
<P class=c0><SPAN>DEF/MDEF &nbsp;increase: (Caster’s Job Level x Rune Mastery) / 
4.</SPAN></P>
<P class=c0><SPAN>30% chance to break attacker’s weapon on normal melee 
attack.</SPAN></P>
<P class=c0><SPAN>30% chance to reduce monster’s ATK by 25% for 10 
seconds.</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Isia Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank B</SPAN></P>
<P class=c0><SPAN>Increases effectiveness of all incoming healing effects by 
50%.</SPAN></P>
<P class=c0><SPAN>Prevents all natural SP regeneration.</SPAN></P>
<P class=c0><SPAN>Decreases effectiveness of SP recovery potions by 
50%.</SPAN></P>
<P class=c0><SPAN>Duration: 3 minutes</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Pertz Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank B</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: 7x7</SPAN></P>
<P class=c0><SPAN>ATK [{Rune Mastery Skill Level + (Caster’s INT / 8)} x 100] 
%</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Asir Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank C</SPAN></P>
<P class=c0><SPAN>ATK bonus: Number of party members x 7 ATK.</SPAN></P>
<P class=c0><SPAN>Party members will receive 1/4 of ATK bonus.</SPAN></P>
<P class=c0><SPAN>ASPD bonus = (Rune Mastery Level / 10 x 4).</SPAN></P>
<P class=c0><SPAN>Duration: 3 minutes</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P>
<P class=c0><SPAN class=c2>Urz Rune</SPAN></P>
<P class="c0 c1"><SPAN class=c2></SPAN></P>
<P class=c0><SPAN>Rank A</SPAN></P>
<P class=c0><SPAN>Restores 60 SP every 10 second.</SPAN></P>
<P class=c0><SPAN>3 minute duration</SPAN></P>
<P class="c0 c1"><SPAN></SPAN></P></DIV>
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